UnitEventName.ts 1.7 KB

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  1. /**
  2. * 实体单元事件
  3. */
  4. export default class UnitEventName {
  5. /**创建 */
  6. public readonly Unit_CreateUnit: string = "Unit_CreateUnit";
  7. /**创建完成 */
  8. public readonly Unit_CreateUnitComplete: string = "Unit_CreateUnitComplete";
  9. /**复用 */
  10. public readonly Unit_ReuseUnit: string = "Unit_ReuseUnit";
  11. /**获得 */
  12. public readonly Unit_GetUnit: string = "Unit_GetUnit";
  13. /**删除 */
  14. public readonly Unit_RemoveUnit: string = "Unit_RemoveUnit";
  15. /**更新数据 */
  16. public readonly Unit_UpdateData: string = "Unit_UpdateData";
  17. /**获得动态数据 */
  18. public readonly Unit_GetDynamicData: string = "Unit_GetDynamicData";
  19. /**获得初始词条 */
  20. public readonly Unit_GetInitEntry: string = "Unit_GetInitEntry";
  21. /**获得动态词条 */
  22. public readonly Unit_GetDynamicEntry: string = "Unit_GetDynamicEntry";
  23. /**设置属性 */
  24. public readonly Unit_SetProperty: string = "Unit_SetProperty";
  25. /**操作中 */
  26. public readonly Unit_Controling: string = "Unit_Controling";
  27. /**操作结束 */
  28. public readonly Unit_ControlEnd: string = "Unit_ControlEnd";
  29. /**设置动画 */
  30. public readonly Unit_SetAnimation: string = "Unit_SetAnimation";
  31. /**移动到地图边缘 */
  32. public readonly Unit_MoveMapEdge: string = "Unit_MoveMapEdge";
  33. /**设置技能CD */
  34. public readonly Unit_SetSkillCD: string = "Unit_SetSkillCD";
  35. /**受伤 */
  36. public readonly Unit_Injured: string = "Unit_Injured";
  37. /**受伤完成 */
  38. public readonly Unit_InjuredComplete: string = "Unit_InjuredComplete";
  39. /**死亡 */
  40. public readonly Unit_Death: string = "Unit_Death";
  41. /**复活 */
  42. public readonly Unit_Revive: string = "Unit_Revive";
  43. }