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- /**
- * 实体单元事件
- */
- export default class UnitEventName {
-
- /**创建 */
- public readonly Unit_CreateUnit: string = "Unit_CreateUnit";
- /**创建完成 */
- public readonly Unit_CreateUnitComplete: string = "Unit_CreateUnitComplete";
- /**复用 */
- public readonly Unit_ReuseUnit: string = "Unit_ReuseUnit";
- /**获得 */
- public readonly Unit_GetUnit: string = "Unit_GetUnit";
- /**删除 */
- public readonly Unit_RemoveUnit: string = "Unit_RemoveUnit";
- /**更新数据 */
- public readonly Unit_UpdateData: string = "Unit_UpdateData";
- /**获得动态数据 */
- public readonly Unit_GetDynamicData: string = "Unit_GetDynamicData";
- /**获得初始词条 */
- public readonly Unit_GetInitEntry: string = "Unit_GetInitEntry";
- /**获得动态词条 */
- public readonly Unit_GetDynamicEntry: string = "Unit_GetDynamicEntry";
- /**设置属性 */
- public readonly Unit_SetProperty: string = "Unit_SetProperty";
- /**操作中 */
- public readonly Unit_Controling: string = "Unit_Controling";
- /**操作结束 */
- public readonly Unit_ControlEnd: string = "Unit_ControlEnd";
- /**设置动画 */
- public readonly Unit_SetAnimation: string = "Unit_SetAnimation";
- /**移动到地图边缘 */
- public readonly Unit_MoveMapEdge: string = "Unit_MoveMapEdge";
- /**设置技能CD */
- public readonly Unit_SetSkillCD: string = "Unit_SetSkillCD";
- /**受伤 */
- public readonly Unit_Injured: string = "Unit_Injured";
- /**受伤完成 */
- public readonly Unit_InjuredComplete: string = "Unit_InjuredComplete";
- /**死亡 */
- public readonly Unit_Death: string = "Unit_Death";
- /**复活 */
- public readonly Unit_Revive: string = "Unit_Revive";
- }
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