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- #pragma once
- #include "WaitStatus-c-api.h"
- #include <stddef.h>
- #if defined(__cplusplus)
- #include "os/Handle.h"
- typedef il2cpp::os::Handle UnityPalHandle;
- #else
- typedef struct UnityPalHandle UnityPalHandle;
- #endif
- #if defined(__cplusplus)
- extern "C"
- {
- #endif
- void UnityPalHandleDestroy(UnityPalHandle* handle);
- UnityPalWaitStatus UnityPalHandleWait(UnityPalHandle* handle, int32_t interruptible);
- UnityPalWaitStatus UnityPalHandleWaitMs(UnityPalHandle* handle, uint32_t ms, int32_t interruptible);
- UnityPalWaitStatus UnityPalHandleSignalAndWait(UnityPalHandle* toSignal, UnityPalHandle* toWait, uint32_t ms, int32_t interruptible);
- UnityPalWaitStatus UnityPalWaitForMultipleHandles(UnityPalHandle** handles, size_t numberOfHandlers, int32_t waitAll, uint32_t ms, int32_t interruptible);
- #if defined(__cplusplus)
- }
- #endif
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